Glitchy and rhythmic.
If you were aiming for some club dance, you really hit it square on.
Love those builds and bass synth.
Keep it up man!
Glitchy and rhythmic.
If you were aiming for some club dance, you really hit it square on.
Love those builds and bass synth.
Keep it up man!
Thanks for listening.
If you were aiming for aggression, I am sorry to tell you that I am not feeling it from the music. It's rhythmic but not particularly interesting.
So much tension and so much anger. Repetitive, yet hypnotic. I love it. :)
Thank you!
intriguing sounds. Definitely conveys the sense of imminent danger and tension. Unfortunately, it was a little repetitive, which wouldn't have been a problem if the music wasn't so in your face loud. Variation in loudness or even changing in loudness would further the tension. It doesn't loop properly. Just feels kinda of unfinished.
Would like to hear more dynamic contrast to build up tension. I pretty much mean I would like more crescendos. At first, I didn't like how it ended. The tension wasn't resolved. But thinking back, I actually like the fact that you ended it with those notes. It gives the listener incentive to imagine what comes next...
-czery
I appreciate the constructive feedback, CzeryWassierSwizier! After listening to the track again, I can hear what you mean. I will take this into consideration for my next track. I am self-taught in nearly all aspects of music, so feedback like yours is appreciated, as it helps me develop my skill-set. Thanks for listening!
Not your standard dnb but groovy nonetheless,
But why the quick ending?
I don't like the clap (or rimshot?) . It has this weird echo that just doesn't mix well with the rest of the orchestra. In fact it sounds like you used might have used a standard reverb on the master channel.
I typically use a lot of reverb in my tracks. And I find your review actually funny because I spent most of the time on this debating whether or not to put reverb on the clap/rimshot (there's both actually, the rimshot hits every second clap). I also debated whether or not to even include a drum channel since the original did. I did make a second version without the drums. In fact, I should probably upload that too... ( ̄□ ̄) But oh my goodness, I never put reverb on the master channel. That would sound atrocious!
I get the fact it's a boss battle and you need tension and dissonance and diminished intervals but the synth sounds like a siren and is just irritating to listen to. Maybe tone it down a notch or replace it with something less stinging.
-czery
I think part of that may be the EQ'ing, but that's one thing I do notice. Maybe it wouldn't be so noticeable if you were playing a game. Thanks for the tip!
Age 28, Male
Freelance
US
Joined on 5/15/10